
RPG notes: This is, as usual, where the spoilers live, so tread carefully if you haven't watched it yet. The movie contains a number of ideas that could be poached for gaming campaigns, the first of which that popped out at me being the Bank of Evil. While on its surface, the concept is silly, it barely takes any effort at all to imagine an amoral financial institution bankrolling shady goings-on around the world. In fact, they made a movie about that very concept called The International a while back, and it most certainly was not a comedy or for children. The shrink weapon (and its side effects) might be fun in a weird science or supers game, and the little minion creatures (or other critters that act like them - small-sized fantasy "cannon fodder" races like goblins and kobolds could easily be hacked to act like the minions) would be a great addition to a lighthearted campaign world. Finally, Gru demonstrates a number of times throughout the movie that you can be intimidating without actually resorting to a demonstration of violence or even direct threats, and that's a useful tool for a player or GM's storytelling toolbox.
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