
RPG notes: As usual, this is the spoiler section, and should be reserved for consumption by readers who have either consumed the media or don't mind spoilers.
The Shadow Man, while a fairly straightforward Bokor villain, was a very slick and well-executed one. In particular, his shadow was a nice touch. It was a separate entity from him and able to affect the physical world by interacting with the shadows of other things was both effective and creepy. I'm almost certainly going to poach that for a fantasy villain. The film also had a very solid multi-threaded story AND a solid internal mythology, both of which are useful for any RPG campaign or setting - the mythology in particular took very solid advantage of a the setting and demonstrated how sometimes where a story takes place can deeply impact the story in important ways. That particular story wouldn't have worked anywhere else but New Orleans. The one last element that this movie provided me with wasn't actually in the movie itself, at least not entirely. In the process of "selling" me on the film, Aaron Stack mentioned that they "straight up murder a good guy" in the film. This took my viewing experience from "standard Disney movie" to "standard Disney move + Anyone Can Die." That "impending doom" feeling I had actually made the movie all the cooler and got me thinking that a good prophecy of doom from a reliable source can be a great story wrinkle in a game. All through the movie, I was trying to guess - was it going to be Ray? Louis? Mama Odie? Big Daddy? Naveen? That, coupled with how truly pull-no-punches supernatural evil The Shadow Man was, really made the film for me.
Thanks for the shoutout ;) I'm also glad you liked it. This was probably one of the better Disney films I've seen in the last decade.
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